Showing posts with label Portofolio. Show all posts
Showing posts with label Portofolio. Show all posts

Wednesday, February 16, 2011

Lamborghini Murcielago 3D Final

Photobucketokay, here is the final image for my previous work lamborghini murcielago, it's finally done...though im not satisfied enough with the render settings :lol. well...don't worry bout that, actually the output not so bad after all, so i decided to post it here hehehe...if you already seen this project work in progress before, you'll notice there is a bit addition to the model...yaah, like the wiper that i forgot to create :lol
ok anyway ,im used 3ds max mental ray renderer and tweak it a little in photoshop.
and here is the final image...click it to see the high resolution image.
well...though i'd say im not satisfied with the result, it's really great achievement for me considering it's my first time creating a vehicle :)
yoshhh.....must be better and better next time :D
» Click to show Spoiler - click again to hide... «

Saturday, June 19, 2010

a Dragon in Zbrush (finally)

huff...finally, after my last experiment for creating dragon in zbrush, i'm finally make one (from my point of view it's a dragon of course,don't know if you don't...:lol).
Although this time i'm not fully created it in zbrush in modeling process, as in making the wings, i've created it in Max cuz i don't know to create proper wings in zbrush, still lack of training...sigh...
As you can see, this dragon is not textured and colored, cuz is not finished, i still want to add more sculpt to the mesh but still confused what i want to add haha.
For now, it has 1,466 million polys in subdivision lv 5, don't know whether in the future will be more higher poly, but for now i'm quite satisfied in this subdivision level.

Same as before i created it by using zsphare (for basemesh without wings) and tweak it with standard and move brush and import it to max for creating the wings and retopology the mesh there, then import it back to zbrush for sculpting.
ah... i plan to make this object as one of my characters in my final project animation movie, it's kinda hard to animate creature objects cuz i've never do that before >.< and here the other screenshots


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Wednesday, May 12, 2010

Zbrush "Red Wyv"

okay this is my second post about my creation in zbrush during my training back there.this time i wanna show you object i've created that i named "Red Wyv" ,actually the idea is to sculpting a dragon ,but...maybe this doesn't looks like a dragon for a few people :D...cuz once again im still a newbie :lol.

yoosshh...same as before,this object was create in zbrush 3.1 with total polys 3.254 million polys...a lot of poly huh??...thanks to this i've realized something important,you know...of course every 3d artist wanna animate their object ,and so do i.
so...i've exported this obejct to 3ds max and...hhh...(sigh)it's totally sucks back there,lot of polys caused lagging in 3ds max (only got 4FPS in my viewport).but,thanks to that i realized that i have to think a way about "how to creating a details in low poly object?"

so..i've found normal map and displacement map and starting to learn it right away.by learning it i've found out that i must learn about UV first before generate the maps(more headache huh??),yeah....still a long way to go.
duh...forgot to tell you,im using the same method as the previous one for creating this object,the only one different is the alpha i've used for the skin.


Thursday, May 6, 2010

Zbrush "Green Raps"

Hi...long time no see :D
kinda busy back there ,a lot happens so i cant update my blogs like i did before.
now im back, although im still confuse what should i write :lol
hmmm maybe because back then i was busy learning 3D software like max n Zbrush, what if i show you some of my creation during my training :D
ok the first one is my first creature object that i created....actually its not the first one though,there is a lot of experiments object i created before this ,but i suppose there is no need to show you previous project (cuz im sure you're gonna laugh if you see that :lol)
ok ...i have created this object in zbrush 3.1(total 730.368 polys) ,
still not enough huh???...cuz im still lack of experiences you know ,i've only used basic techniques for creating this one ,creating the base mesh by using zsphare and tweak it with just only move n standard brush ,ah come to think of it ,im still do not really take advantage of zbrush other powerful tools back there.

oh yeah...and i recreated the topology of the object by using zsphare rigging cuz from what i've heard retopology the object can make sculpting process more easier and there is no need to increase subdivision level way too high.
and for final touching im using alpha for the skin and paint it with standard poly paint.

im still a newbie who need more and more experiences....

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